Entangle Spell 5e: A Comprehensive Guide
Hey guys! Today, we're diving deep into one of the most classic and versatile spells in the Dungeons & Dragons 5th Edition (5e) spellbook: Entangle. Whether you're a seasoned adventurer or a newbie spellcaster, understanding how to use Entangle effectively can turn the tide of battle and add a whole new layer of strategy to your game. So, let's get started and unravel everything you need to know about this awesome spell.
What is the Entangle Spell?
At its core, Entangle is a 1st-level transmutation spell that allows a Druid or Ranger to conjure grasping weeds and vines to restrain creatures within a specific area. Think of it as summoning nature's own handcuffs! This spell is particularly useful for controlling the battlefield, hindering enemy movement, and setting up advantageous situations for your party. It’s like having a verdant, thorny net at your disposal. The spell description in the Player's Handbook reads as follows:
“Grasping weeds and vines twist and turn, rooting themselves in the ground and drawing up to snare creatures in a 20-foot square. Each creature in that area must succeed on a Strength saving throw or be restrained as long as the spell lasts. A creature that starts its turn in the area must also make a Strength saving throw. A creature restrained by the spell can use its action to make a Strength check against your spell save DC. On a success, it frees itself.”
The spell has a range of 90 feet, which means you can cast it from a safe distance, making it a great option for spellcasters who prefer to stay out of the fray. The area of effect is a 20-foot square, giving you a substantial area to control. It requires verbal and somatic components, so you’ll need to be able to speak and gesture to cast it. The duration is up to 1 minute, and it requires concentration, meaning you’ll need to maintain focus to keep the spell active. If you take damage and fail a concentration check, or if you decide to cast another concentration spell, Entangle ends.
Mechanics of the Entangle Spell
To fully understand Entangle, let's break down its mechanics and how it affects creatures within its area of effect. When you cast Entangle, you choose a point within range, and grasping weeds and vines appear, covering a 20-foot square area centered on that point. Any creature within this area must make a Strength saving throw. The Difficulty Class (DC) for this saving throw is determined by your spellcasting ability (usually Wisdom for Druids and Rangers).
If a creature fails the Strength saving throw, it becomes restrained. A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. Additionally, the creature has disadvantage on Dexterity saving throws. Basically, being restrained is bad news for the creature. Even if a creature succeeds on its initial saving throw, it’s not out of the woods yet. Any creature that starts its turn within the entangled area must make another Strength saving throw. This means that even if a creature manages to move into the area after the spell is cast, it still has a chance of becoming restrained. To escape the vines, a restrained creature can use its action to make a Strength check against your spell save DC. If the check succeeds, the creature frees itself. However, this uses up their entire action, limiting their ability to attack, move, or perform other actions that turn.
How to Use Entangle Effectively
So, now that you know what Entangle does, let’s talk about how to use it to its full potential. Here are some strategies and scenarios where Entangle can really shine:
Battlefield Control
Entangle is fantastic for controlling the battlefield. By creating a zone of difficult terrain and restraint, you can funnel enemies into specific areas, slow their advance, and protect your squishier party members. For example, if you're facing a group of melee-focused enemies, you can cast Entangle in a chokepoint to prevent them from reaching your backline. This gives your ranged attackers and spellcasters time to deal damage from a safe distance. You can also use Entangle to cut off escape routes, preventing enemies from fleeing when they’re low on health. This is particularly useful against intelligent enemies that might try to retreat and regroup.
Combo with Other Spells
Entangle can be incredibly effective when combined with other spells. Here are a few examples:
- Spike Growth: Cast Entangle to restrain enemies, then cast Spike Growth in the same area. The restrained creatures will take damage for every 5 feet they move, making it painful for them to try to escape.
- Web: While Web also restrains creatures, it requires a Dexterity saving throw. By using Entangle first, you can impose disadvantage on Dexterity saving throws, making it more likely for enemies to get caught in the Web.
- Fireball: Restrain a group of enemies with Entangle, then blast them with a Fireball for maximum damage. Since restrained creatures have disadvantage on Dexterity saving throws, they’re more likely to take the full brunt of the explosion.
Protecting Allies
Use Entangle to protect your allies by restraining enemies that are threatening them. If a melee enemy is bearing down on your wizard or sorcerer, cast Entangle to slow them down or stop them altogether. This gives your allies a chance to reposition themselves or take other actions to defend themselves. Entangle can also be used to create a buffer zone between your party and a group of enemies. By casting the spell in front of your party, you can prevent enemies from closing in and engaging in melee combat.
Environmental Awareness
Pay attention to the environment when using Entangle. The spell description specifies that the weeds and vines root themselves in the ground, so it works best on natural surfaces like grass, dirt, and soil. It might be less effective on artificial surfaces like stone floors or metal platforms, depending on your DM's interpretation. Also, consider the terrain when choosing the spell's area of effect. If you're in a forest, you might be able to conceal the entangled area among the existing vegetation, making it harder for enemies to spot and avoid.
Who Can Use Entangle?
In 5th Edition D&D, the Entangle spell is primarily available to two classes:
- Druids: As masters of nature magic, Druids have access to a wide range of spells that manipulate plants and animals. Entangle is a natural fit for their spell list, allowing them to control the battlefield and protect their allies.
- Rangers: Rangers also have a strong connection to the natural world, and Entangle is one of the spells they can use to enhance their combat prowess. It's particularly useful for Rangers who prefer to engage in ranged combat or use stealth tactics.
Advantages and Disadvantages of Entangle
Like any spell, Entangle has its strengths and weaknesses. Understanding these pros and cons can help you make informed decisions about when and how to use the spell.
Advantages
- Versatile Crowd Control: Entangle is an excellent crowd control spell that can restrain multiple enemies at once. This makes it ideal for dealing with groups of weaker creatures or slowing down powerful foes.
- Low Level: As a 1st-level spell, Entangle is available to spellcasters from a very early level. This means you can start using it right away to gain an advantage in combat.
- Long Range: With a range of 90 feet, Entangle can be cast from a safe distance, allowing you to stay out of harm's way while still affecting the battlefield.
Disadvantages
- Strength Saving Throw: The spell relies on a Strength saving throw, which means that creatures with high Strength scores are more likely to resist its effects. This can be a problem when facing strong melee combatants or powerful monsters.
- Concentration: Entangle requires concentration, which means you can't cast other concentration spells while it's active. If you take damage and fail a concentration check, the spell ends prematurely.
- Limited Area: The 20-foot square area of effect may not be large enough to cover all the enemies in a particular encounter. You may need to position the spell carefully to maximize its impact.
Optimizing Your Entangle Spell
To get the most out of Entangle, consider the following tips:
Increase Your Spell Save DC
The higher your spell save DC, the harder it will be for creatures to resist the effects of Entangle. Focus on increasing your spellcasting ability score (Wisdom for Druids and Rangers) and acquiring items or feats that boost your spell save DC.
Use Advantage to Your Benefit
Look for ways to gain advantage on your attack rolls against restrained creatures. This could involve using flanking maneuvers, casting spells like Faerie Fire, or having allies with abilities that grant advantage. Since restrained creatures have disadvantage on Dexterity saving throws, consider using spells or abilities that target Dexterity to exploit this vulnerability.
Coordinate with Your Party
Communicate with your party members to coordinate your tactics. Let them know when you're planning to cast Entangle so they can position themselves accordingly. Work together to create advantageous situations for your party. For example, you might cast Entangle to restrain enemies while your rogue sneaks around for a sneak attack.
Example Scenarios
Let’s walk through a couple of example scenarios to illustrate how Entangle can be used in different situations.
Scenario 1: Ambush in the Forest
The party is traveling through a dense forest when they are ambushed by a group of goblins. The goblins are hiding among the trees and bushes, making it difficult for the party to target them. The Druid decides to cast Entangle to flush out the goblins and restrain them. The Druid casts Entangle in a 20-foot square area centered on the goblins' hiding spot. Several goblins fail their Strength saving throws and become restrained. The restrained goblins are now easy targets for the party's ranged attackers. The remaining goblins are forced to move into the open, making them vulnerable to attack.
Scenario 2: Defending a Village
The party is defending a small village from a horde of approaching monsters. The monsters are numerous and relentless, threatening to overwhelm the village's defenses. The Ranger decides to use Entangle to slow down the monsters and protect the villagers. The Ranger casts Entangle in a chokepoint leading into the village. The monsters are forced to make Strength saving throws to avoid being restrained. Many of the monsters fail their saving throws and become entangled in the vines. The restrained monsters are unable to advance, giving the villagers time to evacuate. The party focuses their attacks on the restrained monsters, thinning their ranks before they can reach the village.
Conclusion
Entangle is a powerful and versatile spell that can be a valuable asset to any Druid or Ranger. By understanding its mechanics and using it strategically, you can control the battlefield, protect your allies, and turn the tide of battle in your favor. So, next time you're playing D&D, don't forget to add Entangle to your spell list and unleash the power of nature on your enemies!